Destiny: The Collection

When the Bungie-developed and Activision-published Destiny saw its multiplatform release back in fall of 2014, it received mixed to positive reception, criticism centered on its narrative and post-campaign content, and praise centered on its maintenance of lineage from the developer’s Halo franchise. The game would receive a few expansions, such as The Taken King, and most recently, Rise of Iron, with a version combining the latest expansion and prior DLC entitled Destiny: The Collection seeing multiplatform release in autumn 2016, and is an ideal version for those not yet accustomed to prior releases of the title.

Destiny is at heart a first-person shooter/RPG hybrid, with the player’s character outfitted with equipment and a variety of weapons with which to kill the enemy. New equipment requires the player to be at certain levels in order to use it, and akin to games such as Final Fantasy IX, the protagonist can learn skills from gear, although they can only use them with the particular piece of equipment. It’s not a bad system, but the game can become slightly repetitive, particularly in “no respawn zones,” where the player has to avoid death in order to complete a mission’s objective, and death spawns the player back at a prior checkpoint, sometimes poorly placed. Even so, the hybrid gameplay is generally enjoyable.

The biggest issue with the control is the lack of a pause button, given the constant internet connection necessary to play the game, although the game generally follows a linear structure that always keeps the player moving in the right direction, and the menus aren’t terribly intrusive.

Aside from the player’s blank-slate protagonist, the story is actually somewhat enjoyable, given its interesting outer space mythos, although most sidequests don’t add a whole lot of plot.

As with most Western RPGs, music isn’t as prevalent as with its Eastern brethren, although there are occasional good tracks during the latter part of missions, and the voicework is top-notch.

The graphics look nice as well, despite a somewhat annoying camera.

Overall, Destiny: The Collection is a worthwhile pantheon that will keep players hooked for a good time, given the bountiful sidequests and plenty of post-game content, and things such as its solid hybrid gameplay, tight control, narrative, and visuals, very much highlight it. However, it does have issues such as the somewhat repetitive nature of the gameplay, the inability to pause, and lack of memorable music, but those that have yet to experience Bungie’s venture into RPGs somewhat owe it to themselves to do so.

The Good:
+Solid shooter/RPG gameplay.
+Great control.
+Enjoyable narrative.
+Polished visuals.

The Bad:
-Can be repetitive.
-No pausing.
-Blank-slate protagonist.
-Few memorable tracks.

The Bottom Line:
Good if you haven’t played prior versions.

Score Breakdown:
Platform: PlayStation 4
Game Mechanics: 8/10
Controls: 8/10
Story: 8/10
Music/Sound: 7/10
Graphics: 9/10
Lasting Appeal: 10/10
Difficulty: Moderate
Playing Time: No in-game clock.

Overall: 8.5/10

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